design engineering

rive & motion engineer

remotefull time

motion is how rollo shows work moving through the canvas. you'll build the animations that carry that idea, from the marble on the wires to the small moments in the app and on our site.

what you'll do

  • build rive scenes and state machines for the app and the website.
  • wire animations to real product state, so motion always means something.
  • keep everything smooth on modest hardware and small screens.
  • set up the tools and patterns that let the rest of the team add motion safely.

what you bring

  • shipped interactive work in rive, or deep experience in a similar runtime.
  • solid typescript and react.
  • an eye for timing and easing, and a feel for when to leave something still.

nice to have

  • experience with webgl or canvas rendering.
  • after effects or blender skills.
  • you've built animation tooling for others.

how we hire

  1. intro call

    a short chat with the hiring lead about the role and what you'd like to work on.

  2. a conversation about your work

    walk us through something you made and the decisions behind it.

  3. a small paid project

    a piece of work close to the real job, sized to a day or two, and we pay you for it.

  4. meet the team

    a few conversations with the people you'd work with, then a decision quickly.