careers

join the crew

we’re building the creative crew that lives on your computer. come help us make it.

why rollo

small team, big canvas

we're a small group making a tool people use every day to make their work. what you build ships to them quickly, and you'll hear what they think.

taste matters here

rollo is a creative tool, so how it looks, sounds and moves is part of the product. we sweat the marble as much as the models.

the hard parts are real

keeping a product looking the same across a hundred shots, running models on someone's own computer, making voice feel like talking to a teammate. none of it is solved yet.

how we work

a few habits that keep a small team moving.

how-we-work.rollo
  • remote, with overlap

    we work from wherever you do our best work, with a few hours each day when everyone is around.

  • write it down

    decisions, plans and demos live in writing, so nobody has to be in the right meeting to know what's going on.

  • ship small, ship often

    we'd rather put a rough version in front of people this week than a perfect one later. the changelog is how we keep score.

  • use what we make

    everyone makes real work in rollo, from our own launch assets to this website's pictures, so we feel the rough edges first.

perks

equity

everyone owns a piece of rollo.

your setup

a laptop and desk budget, chosen by you.

health cover

for you and your family, wherever you are.

time off

take real holidays. we plan around them.

learning

a yearly budget for courses, books and conferences.

meetups

the whole team gets together in person a few times a year.

open roles

don’t see your role? write to jobs@rollo.studio and tell us what you’d work on.