join the crew
we’re building the creative crew that lives on your computer. come help us make it.
why rollo
small team, big canvas
we're a small group making a tool people use every day to make their work. what you build ships to them quickly, and you'll hear what they think.
taste matters here
rollo is a creative tool, so how it looks, sounds and moves is part of the product. we sweat the marble as much as the models.
the hard parts are real
keeping a product looking the same across a hundred shots, running models on someone's own computer, making voice feel like talking to a teammate. none of it is solved yet.
how we work
a few habits that keep a small team moving.
remote, with overlap
we work from wherever you do our best work, with a few hours each day when everyone is around.
write it down
decisions, plans and demos live in writing, so nobody has to be in the right meeting to know what's going on.
ship small, ship often
we'd rather put a rough version in front of people this week than a perfect one later. the changelog is how we keep score.
use what we make
everyone makes real work in rollo, from our own launch assets to this website's pictures, so we feel the rough edges first.
perks
equity
everyone owns a piece of rollo.
your setup
a laptop and desk budget, chosen by you.
health cover
for you and your family, wherever you are.
time off
take real holidays. we plan around them.
learning
a yearly budget for courses, books and conferences.
meetups
the whole team gets together in person a few times a year.
open roles
product designer
shape the canvas, the nodes and every screen around them.
rive & motion engineer
make the marble roll, in the app and on the web.
ml engineer, image and video
keep products looking like themselves, shot after shot.
founding growth marketer
help the people who need rollo find it.
support lead
be the person our customers are glad they reached.
don’t see your role? write to jobs@rollo.studio and tell us what you’d work on.